Capital Ship Hard Shields
by SEB9
A simple Mod that works on the premise that Shielding technology is bulky and requires a huge amount of energy to form and project a shield around a ship.
Therefore only Captial ships have the size to mount and operate a Shield system, every other class of ship is now unshielded. The shields formed are 'Hard Shields', which means that the shield does not automatically regenerate. Once a shield takes damage, it remains at the new level until its re-formed and projected.
To acheive a rebuild of the shield, a new Ability has been added to all Capital ships - Shield Restore (a modification of the existing Ability). This Ability is Antimatter expensive and basically dumps a quantity of Antimatter into the shield energizer which in turn re-forms the shield, but not always fully. (may need revisiting if rebuilt shield turns out to be is too weak)
The new Ability is Intrinsic and is set to Autocast by default. It has 3 Levels which increase the amount of shield points restored. The Ability levels are linked to the Ships' Level.
Unfortunately its not possible currently to have more than 4 Abilities so I've had to make an arbitary decision about what Ability to drop for each Capital Ship. Where the ship had an Ability related to Shields I've dropped that Ability, otherwise I've dropped the 4th (Ultimate) Ability.
This is RC1 so its not perfect, see the included text file for issue and other design logic applied.
ANY feedback and/or Suggestions are welcomed.
This version is v1.1 complient.
RC1 - 20 Nov 2008 - Get it HERE